Package Manager
https://docs.unity.cn/ja/2021.1/Manual/pack-safe.html
回転
transform.Rotate( new Vector3(0,0,0) )
オイラー角
Vector3 diff = target.transform.localPosition - obj.transform.localPosition;
if ( diff.magnitude > 0.01f ) {
diff.y = 0.0f;
obj.transform.rotation = Quaternion.LookRotation( diff );
}
GitHub for Unity
unitypackage